PenguinClimber


4/7/21 

discussed game idea. The game itself is designed to be a basic platformer  where you can reach new heights by utilising the wrapped map.

For a challenge, Ferrz decided to make the game feel as if it could belong on a gameboy, both in terms of what was on screen, and the textures.

Pixel perfect movement was also finished on this day


5/7/21

The game's resolution at this stage was at the size of a gamebody's screen, after a long time of not being able to get it to work.

Turns out the collision system was faulty, so switched from using oncollisionenter to box checking with a bool

The discussion of an enemy that can push the player was created


6/7/21

previous game name "Making a molehill out of a mountain" was thrown away, as the sprite begun to look like a penguin, and decided to explore it fully

Flying character was suggested here

7/7/21 

flying character sprite was made.

Begun to explore how the tilemapping in unity is used


8/7/21

Exploration of how to make an enemy move smaller but pixel perfect was explored

The idea to make it feel like a Donkey Kong game was introduced (limiting the player's movement when jumping)

All maps were designed

Opinions were given over what sprites looked better.

Level 1 was built and tested. 

Jump mechanic became a generic platformer, control the height style, instead of donkey-kong inspired

9/7/21

Level 2 was created

Level 4 was created, however it turned out to be far more complex, so it became 4 instead of level 3

Level 3 was created

"Penguin Climber" was decided as a name

10/7/21

both sounds were created from BFXR

The original concept of, if the player falls, they fall back onto the before level was finally implemented

Level 5 was made

All menus and ending design was made

Files

ClimberGL (2).zip Play in browser
Jul 10, 2021
Climber.zip 19 MB
Jul 10, 2021

Get Penguin Climber

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